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DX Ball - Mac Edition - Official Site - CTSP Games super dx ball Mac OS X. It introduces a cursor-based layout with buttons for navigation, two new power-ups, the ability to save and resume games, and game options for randomising board order, setting timers, repeating board-sets. Released on March 19, 2001, the game features square bricks and online split-screen multiplayer. Rival Ball is the sequel to the PC Breakout clone DX-Ball 2 from Longbow Digital Arts.
Free to try CTSP Games Mac/OS Classic Version 1.0 Full Specs. Rival Ball was followed by Rival Ball Tournament in 2004.ĭX-Ball for Mac. Rival Ball was the first game from Longbow Games to succeed the passing of Seumas McNally (1979–2000), the company's founder and lead programmer. A Mac version was announced on April 3, 2002. Trivially, the game's function could be temporarily transformed into a shoot 'em up by using a hidden cheat code that enable the Shooting Paddle power-up at the player's control, at the cost of reduced points.The game also plays all the original DX-Ball 2 boards. These two power-ups were dropped on the game's final development as it requires a more advanced game engine to render their effects yet their icons still remain in the coding files. In addition, there are also two unused negative power-ups called Gravity Ball and Magnetism, found in the game's internal coding and is a leftover from MegaBall. New additions include FireBall, Set-Off Exploding, Shrink Ball, Split Ball, Super Shrink, and Fast Ball. Most of the power-ups are directly taken from MegaBall with different names. To alert the player, a loud warning sound will be heard if the player picks up a negative power-up. Neutral powerups can affect the gameplay in both positive and negative ways, depends on the situation, positive ones help in passing the level, while negative ones make the level more difficult. There are three neutral, ten positive and five negative powerups in the game. If this occurs, all unbreakable blocks will eventually replaced with the breakable ones after a minute or so of the ball being stuck in a bouncing pattern. In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop without touching the paddle. If only a single block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a lightning. Various power-ups appear when hitting random blocks, floating downwards towards the bottom and can be picked up by touching it with the paddle.
Similarly as Arkanoid and MegaBall, there is an inclusion of power-ups other than extra balls. Clearing all the blocks results in completing the level and going to the next. Download Dx Ball Classic for android direct link Dx Ball Classic The game is basically a Breakout clone: the player controls a paddle at the bottom and deflects a single ball, hitting different colored blocks on the top of the screen without having the ball fall below the screen.